Last Update: 2010/11/01 22:33 +0900
This page is subjected in a status of work in progress.
Dungeon Maker is started by Wishbone.
For now, first public version Alpha Release 1 (including playable demo and editor) is available at Wishbone's Dungeon Maker site.
This first version has many builtin map items. 9 characters, 7 dungeon maps, many terrain sounds, many keys/weapons/etc objects, many ornate objects. Although it is still alpha version, you can test it (by playing maps, by creating maps) well.
I wrote this page because i wanted to explain the editor usage!
Next screen shot is editor's initial view.
There are 4 states in the main editor window. whenever you deal with main editor window, any mode will be enforced.
Object mode
In this mode, you can replace tiles with geometric parts like empty/floor/wall/pillar/etc. Click the green block icon to enter this mode. If you are in Object selected mode, press ESC to go back Object
mode. | |
Object selected mode
In this mode, you can dedicate to single tile to add/edit objects. To enter this mode
If you are in this state, you will see the yellow square box at the
selected tile. | |
Monster mode
In this mode, you can deploy monsters on tiles. Click the red ghost icon to enter this mode.
| |
Item mode
In this mode, you can deploy items on tiles. Click the blue sword icon to enter this mode.
|
Enter to Object selected mode.
Objects will be displayed in bottom-left part of editor window.
If you select empty tile, you wil have the next display.
Click the Object Index line to elect the objects in the tile.
1 object in this tile.
Object Index | Object Feature | Edit the object means |
---|---|---|
0 | 0 Floor | Edit current object |
1 | -1 Empty | Add new object |
The Object Index displays "0 / 0", "0" of right part means max object index number. "0" means 1 object in the tile, "1" means 2 objects in the tile.
Placing a horizontal door.
Screen shot 1, door is closed.
Screen shot 2, door is opened.
Add 4 objects on the tile, where you wanna place a door.
2 Objects
Object Features (partial)
Number | Feature | Meanings |
---|---|---|
-1 | Empty | |
0 | Floor | as is |
1 | Solid | block wall also for wall text "\\HALL OF\CHAMPION" |
2 | Obstacle | pillar |
3 | Switch Wall On | floor switch? |
5 | Door V Button | block door w/ button. door moves up-down |
9 | Wall Thin | flat wall |
14 | Stairs Up | as is |
15 | Stairs Down | as is |
16 | Ceiling | as is |
25 | Wall Alcove | alcove |
27 | Door V Flat Btn | thin flat door w/ button. facing west-east |
254 | No Feature | |
Key Bindings (generic)
Key | Feature | |
---|---|---|
C | Automatic Ceiling Draw On/Off | |
F | Draw None/All/Only Monsters/Only Items | |
G | Grid Mode Off/Dots/Lines | |
P | Please insert a new password | |
Q | Object copied to C1 | |
R | Square Directional Draw Off/Random/Fixed | |
W | Object copied to C2 |
Key Bindings (start party position)
Key | Feature | |
---|---|---|
F1 | Move start party position to tile pointed by mouse cursor | |
F2 | Rotate start party position 90 degree (right angle) |
Key Bindings (global)
Key | Feature | |
---|---|---|
Ctrl+1 | Load an object database file... | |
Ctrl+2 | Load an texture database file... | |
Ctrl+3 | Load an monster subdirectory... | |
Ctrl+4 | Load an item subdirectory... | |
Ctrl+N | New dungeon. | |
Ctrl+O | Load a dungeon... | |
Ctrl+R | Generate a random one | |
Ctrl+S | Save a dungeon... |
Key Bindings (map chip)
Key | Feature | |
---|---|---|
1 | Assign "Empty" for left-click | |
2 | Assign "Floor" for left-click | |
3 | Assign "Wall" for left-click | |
4 | Assign "Pillar" for left-click | |
5 | Assign "Door sliding vertically (with doorframe and button)" for left-click | |
6 | Assign "Double door swaying horizontally (with button)" for left-click | |
7 | Assign "Wall with button" for left-click | |
8 | Assign "Wall with keyslot" for left-click | |
9 | Assign "Teleport" for left-click | |
0 | Assign "Single flat wall" for left-click | |
- | Assign "Wall with alcove" for left-click | |
^ | Assign "Wall with projectile launcher" for left-click | |
Shift+1 | Assign "Empty" for right-click | |
Shift+2 | Assign "Floor" for right-click | |
Shift+3 | Assign "Wall" for right-click | |
Shift+4 | Assign "Pillar" for right-click | |
Shift+5 | Assign "Door sliding vertically (with doorframe and button)" for right-click | |
Shift+6 | Assign "Double door swaying horizontally (with button)" for right-click | |
Shift+7 | Assign "Wall with button" for right-click | |
Shift+8 | Assign "Wall with keyslot" for right-click | |
Shift+9 | Assign "Teleport" for right-click | |
Shift+0 | Assign "Single flat wall" for right-click | |
Shift+- | Assign "Wall with alcove" for right-click | |
Shift+^ | Assign "Wall with projectile launcher" for right-click |