DM inspited clone: Dungeon Maker

Last Update: 2010/11/01 22:33 +0900

This page is subjected in a status of work in progress.

Overview (IMHO)

Dungeon Maker is started by Wishbone.

For now, first public version Alpha Release 1 (including playable demo and editor) is available at Wishbone's Dungeon Maker site.

This first version has many builtin map items. 9 characters, 7 dungeon maps, many terrain sounds, many keys/weapons/etc objects, many ornate objects. Although it is still alpha version, you can test it (by playing maps, by creating maps) well.

About Editor

I wrote this page because i wanted to explain the editor usage!

Next screen shot is editor's initial view.

States

There are 4 states in the main editor window. whenever you deal with main editor window, any mode will be enforced.

bulletObject mode

In this mode, you can replace tiles with geometric parts like empty/floor/wall/pillar/etc.

Click the green block icon to enter this mode.

If you are in Object selected mode, press ESC to go back Object mode.
 

bulletObject selected mode

In this mode, you can dedicate to single tile to add/edit objects.

To enter this mode

  1. Ensure you are in Object mode.
  2. Move the cursor to the tile you want to edit.
  3. Press ENTER, or click middle-button.

If you are in this state, you will see the yellow square box at the selected tile.
 

bulletMonster mode

In this mode, you can deploy monsters on tiles.

Click the red ghost icon to enter this mode.


 

bulletItem mode

In this mode, you can deploy items on tiles.

Click the blue sword icon to enter this mode.


 

How to set objects up

Enter to Object selected mode.

Objects will be displayed in bottom-left part of editor window.

If you select empty tile, you wil have the next display.

Click the Object Index line to elect the objects in the tile.

1 object in this tile.

Object Index Object Feature Edit the object means
0 0 Floor Edit current object
1 -1 Empty Add new object

The Object Index displays "0 / 0", "0" of right part means max object index number. "0" means 1 object in the tile, "1" means 2 objects in the tile.

Placing a open-able door

Placing a horizontal door.

Screen shot 1, door is closed.

Screen shot 2, door is opened.

Add 4 objects on the tile, where you wanna place a door.

V door

2 Objects

 

 

Quick notes

Object Features (partial)

Number Feature Meanings
-1 Empty  
0 Floor as is
1 Solid block wall
also for wall text "\\HALL OF\CHAMPION"
2 Obstacle pillar
3 Switch Wall On floor switch?
5 Door V Button block door w/ button. door moves up-down
9 Wall Thin flat wall
14 Stairs Up as is
15 Stairs Down as is
16 Ceiling as is
25 Wall Alcove alcove
27 Door V Flat Btn thin flat door w/ button. facing west-east
254 No Feature  
     
     
     

Key Bindings (generic)

Key Feature  
C Automatic Ceiling Draw On/Off  
F Draw None/All/Only Monsters/Only Items  
G Grid Mode Off/Dots/Lines  
P Please insert a new password  
Q Object copied to C1  
R Square Directional Draw Off/Random/Fixed  
W Object copied to C2  

Key Bindings (start party position)

Key Feature  
F1 Move start party position to tile pointed by mouse cursor  
F2 Rotate start party position 90 degree (right angle)  

Key Bindings (global)

Key Feature  
Ctrl+1 Load an object database file...  
Ctrl+2 Load an texture database file...  
Ctrl+3 Load an monster subdirectory...  
Ctrl+4 Load an item subdirectory...  
Ctrl+N New dungeon.  
Ctrl+O Load a dungeon...  
Ctrl+R Generate a random one  
Ctrl+S Save a dungeon...  

Key Bindings (map chip)

Key Feature  
1 Assign "Empty" for left-click  
2 Assign "Floor" for left-click  
3 Assign "Wall" for left-click  
4 Assign "Pillar" for left-click  
5 Assign "Door sliding vertically (with doorframe and button)" for left-click  
6 Assign "Double door swaying horizontally (with button)" for left-click  
7 Assign "Wall with button" for left-click  
8 Assign "Wall with keyslot" for left-click  
9 Assign "Teleport" for left-click  
0 Assign "Single flat wall" for left-click  
- Assign "Wall with alcove" for left-click  
^ Assign "Wall with projectile launcher" for left-click  
Shift+1 Assign "Empty" for right-click  
Shift+2 Assign "Floor" for right-click  
Shift+3 Assign "Wall" for right-click  
Shift+4 Assign "Pillar" for right-click  
Shift+5 Assign "Door sliding vertically (with doorframe and button)" for right-click  
Shift+6 Assign "Double door swaying horizontally (with button)" for right-click  
Shift+7 Assign "Wall with button" for right-click  
Shift+8 Assign "Wall with keyslot" for right-click  
Shift+9 Assign "Teleport" for right-click  
Shift+0 Assign "Single flat wall" for right-click  
Shift+- Assign "Wall with alcove" for right-click  
Shift+^ Assign "Wall with projectile launcher" for right-click