Last Update: 2010/11/01 22:33 +0900
This page is subjected in a status of work in progress.
Dungeon Maker is started by Wishbone.
For now, first public version Alpha Release 1 (including playable demo and editor) is available at Wishbone's Dungeon Maker site.
This first version has many builtin map items. 9 characters, 7 dungeon maps, many terrain sounds, many keys/weapons/etc objects, many ornate objects. Although it is still alpha version, you can test it (by playing maps, by creating maps) well.
I wrote this page because i wanted to explain the editor usage!
Next screen shot is editor's initial view.
There are 4 states in the main editor window. whenever you deal with main editor window, any mode will be enforced.
![]() | Object mode
In this mode, you can replace tiles with geometric parts like empty/floor/wall/pillar/etc. Click the green block icon to enter this mode. If you are in Object selected mode, press ESC to go back Object
mode. |
![]() | Object selected mode
In this mode, you can dedicate to single tile to add/edit objects. To enter this mode
If you are in this state, you will see the yellow square box at the
selected tile. |
![]() | Monster mode
In this mode, you can deploy monsters on tiles. Click the red ghost icon to enter this mode.
|
![]() | Item mode
In this mode, you can deploy items on tiles. Click the blue sword icon to enter this mode.
|
Enter to Object selected mode.
Objects will be displayed in bottom-left part of editor window.
If you select empty tile, you wil have the next display.
Click the Object Index line to elect the objects in the tile.
1 object in this tile.
Object Index | Object Feature | Edit the object means |
---|---|---|
0 | 0 Floor | Edit current object |
1 | -1 Empty | Add new object |
The Object Index displays "0 / 0", "0" of right part means max object index number. "0" means 1 object in the tile, "1" means 2 objects in the tile.
Placing a horizontal door.
Screen shot 1, door is closed.
Screen shot 2, door is opened.
Add 4 objects on the tile, where you wanna place a door.
2 Objects
Object Features (partial)
Number | Feature | Meanings |
---|---|---|
-1 | Empty | |
0 | Floor | as is |
1 | Solid | block wall also for wall text "\\HALL OF\CHAMPION" |
2 | Obstacle | pillar |
3 | Switch Wall On | floor switch? |
5 | Door V Button | block door w/ button. door moves up-down |
9 | Wall Thin | flat wall |
14 | Stairs Up | as is |
15 | Stairs Down | as is |
16 | Ceiling | as is |
25 | Wall Alcove | alcove |
27 | Door V Flat Btn | thin flat door w/ button. facing west-east |
254 | No Feature | |
Key Bindings (generic)
Key | Feature | |
---|---|---|
C | Automatic Ceiling Draw On/Off | |
F | Draw None/All/Only Monsters/Only Items | |
G | Grid Mode Off/Dots/Lines | |
P | Please insert a new password | |
Q | Object copied to C1 | |
R | Square Directional Draw Off/Random/Fixed | |
W | Object copied to C2 |
Key Bindings (start party position)
Key | Feature | |
---|---|---|
F1 | Move start party position to tile pointed by mouse cursor | |
F2 | Rotate start party position 90 degree (right angle) |
Key Bindings (global)
Key | Feature | |
---|---|---|
Ctrl+1 | Load an object database file... | |
Ctrl+2 | Load an texture database file... | |
Ctrl+3 | Load an monster subdirectory... | |
Ctrl+4 | Load an item subdirectory... | |
Ctrl+N | New dungeon. | |
Ctrl+O | Load a dungeon... | |
Ctrl+R | Generate a random one | |
Ctrl+S | Save a dungeon... |
Key Bindings (map chip)
Key | Feature | |
---|---|---|
1 | Assign "Empty" for left-click | |
2 | Assign "Floor" for left-click | |
3 | Assign "Wall" for left-click | |
4 | Assign "Pillar" for left-click | |
5 | Assign "Door sliding vertically (with doorframe and button)" for left-click | |
6 | Assign "Double door swaying horizontally (with button)" for left-click | |
7 | Assign "Wall with button" for left-click | |
8 | Assign "Wall with keyslot" for left-click | |
9 | Assign "Teleport" for left-click | |
0 | Assign "Single flat wall" for left-click | |
- | Assign "Wall with alcove" for left-click | |
^ | Assign "Wall with projectile launcher" for left-click | |
Shift+1 | Assign "Empty" for right-click | |
Shift+2 | Assign "Floor" for right-click | |
Shift+3 | Assign "Wall" for right-click | |
Shift+4 | Assign "Pillar" for right-click | |
Shift+5 | Assign "Door sliding vertically (with doorframe and button)" for right-click | |
Shift+6 | Assign "Double door swaying horizontally (with button)" for right-click | |
Shift+7 | Assign "Wall with button" for right-click | |
Shift+8 | Assign "Wall with keyslot" for right-click | |
Shift+9 | Assign "Teleport" for right-click | |
Shift+0 | Assign "Single flat wall" for right-click | |
Shift+- | Assign "Wall with alcove" for right-click | |
Shift+^ | Assign "Wall with projectile launcher" for right-click |