DSA filter capability

Last Update: 2010/11/01 23:03:21 +0900

Concept

The filter capability is a method to interfere exist behaviour programmed in game engine.

For example: You can always use save game feature in your DM/CSB game play. This is a game engine's behaviour rather than your own dungeon's behaviour. The save game can be disabled or enabled in your dungeon by interfering the game engine with filter capability.

Methods

2 known types. "active" or "passive".

* Assume "game engine's behaviour" as "game rule".

Active:

Passive:

Links

The following links are copied from Dungeon Master - Chaos Strikes Back Documentation (at DianneAndPaul.net). Check the document for further description about each filter explanation.

A Spell filtering Capability is described here
A Monster Attack Filter Capability is Described here
A Party Attack Filter is described here
A Feeding filtering Capability is described here
A Monster Movement Filter is described here.
A Delete Monster Filter is described here.
A Viewing Filter is described here.
A Sound Filter Capability is described here.