Their information from CSBwin (CSBsrc98), source code comments by Paul Stevens.
# | Table name |
---|---|
0 | door |
1 | teleporter |
2 | text |
3 | actuator |
4 | monster |
5 | weapon |
6 | clothing |
7 | scroll |
8 | potion |
9 | chest |
10 | misc |
11 | ? |
12 | ? |
13 | ? |
14 | missile |
15 | cloud |
Bit(s) | Description | ||
---|---|---|---|
0 | Door switch | ||
0 | Have switch | ||
1 | Havn't switch | ||
1 | Open with axe | ||
0 | No | ||
1 | Yes | ||
2 | Open with fireball | ||
0 | No | ||
1 | Yes | ||
3 | Open dir | ||
0 | Horz. | ||
1 | Vert. | ||
4-7 (4 bits) | Ornate index (selected by level descriptor; screenshot) | ||
8 | Door type (selected by level descriptor; screenshot) | ||
0 | Door type A | ||
1 | Door type B | ||
9-15 (7 bits) | Undefined |
Useful values/masks for your code:
DOOR_SW_ON = 1
DOOR_SW_OFF = 0
DOOR_SW_MASK = 1
DOOR_OPEN_WITH_AX_NO = 0
DOOR_OPEN_WITH_AX_YES = 2
DOOR_OPEN_WITH_AX_MASK = 2
DOOR_OPEN_WITH_FIREBALL_NO = 0
DOOR_OPEN_WITH_FIREBALL_YES = 4
DOOR_OPEN_WITH_FIREBALL_MASK = 4
DOOR_OPENDIR_HORZ = 0
DOOR_OPENDIR_VERT = 8
DOOR_OPENDIR_MASK = 8
DOOR_ORNATE0 = 0
DOOR_ORNATE1 = 16
DOOR_ORNATE2 = 32
DOOR_ORNATE3 = 48
DOOR_ORNATE4 = 64
DOOR_ORNATE5 = 80
DOOR_ORNATE6 = 96
DOOR_ORNATE7 = 112
DOOR_ORNATE8 = 128
DOOR_ORNATE9 = 144
DOOR_ORNATE10 = 160
DOOR_ORNATE11 = 176
DOOR_ORNATE12 = 192
DOOR_ORNATE13 = 208
DOOR_ORNATE14 = 224
DOOR_ORNATE15 = 240
DOOR_ORNATE_MASK = 240
DOOR_TYPE_A = 0
DOOR_TYPE_B = 512
DOOR_TYPE_MASK = 512
Bit(s) | Description | |
---|---|---|
0-1 (2 bits) | Rotation
|
|
2 | Rotator
|
|
3-4 (2-bits) | Target
|
|
5 | Beep
|
|
6-15 (10 bits) | Undefined |
Useful values/masks for your code:
TELE_ROTATION_N = 0
TELE_ROTATION_E = 1
TELE_ROTATION_S = 2
TELE_ROTATION_W = 3
TELE_ROTATION_MASK = 3
TELE_ROTATOR_FACE = 0
TELE_ROTATOR_ROTATE = 4
TELE_ROTATOR_MASK = 4
TELE_TARGET_OBJECTS_ONLY = 0
TELE_TARGET_MONSTERS_ONLY = 8
TELE_TARGET_PARTY_OBJECTS_ONLY = 16
TELE_TARGET_ANYTHING = 24
TELE_TARGET_MASK = 24
TELE_BEEP_NO = 0
TELE_BEEP_YES = 32
TELE_BEEP_MASK = 32
Bit(s) | Description | |
---|---|---|
0 | Visible
|
|
1-15 (14 bits) | Undefined |
Useful values/masks for your code:
TEXT_VISIBLE_NO = 0
TEXT_VISIBLE_YES = 1
TEXT_VISIBLE_MASK = 1
Bit(s) | Description | |
---|---|---|
0 | Beep
|
|
1 | Once only
|
|
2-6 (7 bits) | Type (from 0 to 127) | |
7-15 (9 bits) | Undefined |
Useful values/masks for your code:
ACTU_BEEP_OFF = 0
ACTU_BEEP_ON = 1
ACTU_BEEP_MASK = 1
ACTU_ONCEONLY_NO = 0
ACTU_ONCEONLY_YES = 2
ACTU_ONCEONLY_MASK = 2
ACTU_TYPE_MASK = 508
Bit(s) | Description | |
---|---|---|
0-4 (5 bits) | Type (from 0 to 26) | |
5-15 (11 bits) | Undefined |
Bit(s) | Description | |
---|---|---|
0-6 (7 bits) | Type (from 0 to 127) | |
7-15 (9 bits) | Undefined |
Bit(s) | Description | |
---|---|---|
0-6 (7 bits) | Type (from 0 to 127) | |
7-15 (9 bits) | Undefined |
Bit(s) | Description | |
---|---|---|
0-15 (16 bits) | Undefined |
Bit(s) | Description | |
---|---|---|
0-7 (8 bits) | Strength (from 0 to 255) | |
8-14 (7 bits) | Type (from 0 to 127) | |
15 | Undefined |
Bit(s) | Description | |
---|---|---|
0-15 (16 bits) | # of items in container |
Bit(s) | Description | |
---|---|---|
0-6 (7 bits) | Type | |
7-15 (9 bits) | Undefined |
In this case:
Ornate index on wall actuator returns
| |||||||||||||||
Ornate index at floor actuator returns
|