* Under construction (Added on Apr 18, 2004)

Last Update: 2010/11/01 22:35 +0900

Summary

Not yet.

Known Actuators

At the next table.

Type W/F Description 1st word 2nd word 3rd word
&H00   -      
&H01 F Activator, trap floor - Generic Locator
&H02   -      
&H03 W Activator, item watcher Item Generic Locator
F Activator, trap floor - Generic Locator
&H04 F Activator, trap floor Item Generic Locator
&H05   -      
&H06   -      
&H07 F Activator, trap floor Item Generic Locator
&H08 W Trap shooter Missile Generic Strength
F Activator, trap floor Item Generic Locator
&H09   -      
&H0A W Trap shooter 2 Missile   Strength
&H0B F Creature killer Numeric Generic Locator
&H0C   -      
&H0D   -      
&H0E W Item shooter Item Generic Strength
&H0F   -      
&H10   -      
&H11   -      
&H12 W The END - Generic -
&H13   -      
&H14   -      
&H15 W Activator, charged item watcher Item Generic Locator
&H16 W Activator, cross map Map# Generic Locator
&H17 W Activator, 2 state wall switch - Generic Locator
&H18 W Activator, push button wall switch - Generic Locator
&H19   -      
&H1A W Activator, key hole - Generic Locator
&H1B   -      
&H1C   -      
&H1D W Activator, counter Numeric Generic Locator
&H1E W Activator, tick generator Numeric Generic Locator
&H1F   -      
&H20 W/F Activator, relay 1 - Generic Locator
&H21 W Activator, arrival & departure - Generic Locator
&H22 W Activator, knock sensor (flying item) Item Generic Locator
&H23 W Item teleporter (flying item) Item Generic Locator
&H24   -      
&H25   -      
&H26 W Switch sign for creature Creature# Generic Locator
F Activator, missile explosion Missile Generic Locator
&H27 F Cross scene - Generic -
&H28 F ? ? ? ?
&H29   -      
&H2A W Activator, alcove item trap Item Generic Locator
&H2B   -      
&H2C W/F Continuous ornate animator - Generic Locator
&H2D W Activator, finite activator relay Numeric Generic Locator
&H2E W Creature generator Creature# Generic Locator
&H2F   -      
&H30 F Shop exhibition - Generic Locator
&H31 W Activator, work timer Numeric Generic Locator
&H32 W/F Activator, ornate animator - Generic Locator
&H33   -      
&H34   -      
&H35   -      
&H36   -      
&H37   -      
&H38   -      
&H39   -      
&H3A F Creature animator - Generic -
&H3B W/F Item teleporter (placed item) Item Generic Locator
&H3C W Item generator Item Generic Locator
&H3D W/F Activator, relay 2 Numeric Generic Locator
&H3E   -      
&H3F W Shop panel Creature# Generic Locator
&H40 F Item recycler Creature# Generic Locator
&H41 W Ornate step animator - Generic Locator
&H42 F Change creature facing direction Numeric Generic Locator
&H43 W Activator, inverse flag Numeric Generic Locator
&H44 W Activator, test flag Numeric Generic Locator
&H45 W/F Activator, relay 3 Numeric Generic Locator
&H46 W Activator, seal-able push button wall switch - Generic Locator
&H47 W Item capture Item Generic Locator
&H48   -      
&H49 F Item capture from creature Item Generic Locator
&H4A   -      
&H4B   -      
&H4C   -      
&H4D   -      
&H4E   -      
&H4F   -      
&H50   -      
&H51   -      
&H52   -      
&H53   -      
&H54   -      
&H55   -      
&H56   -      
&H57   -      
&H58   -      
&H59   -      
&H5A   -      
&H5B   -      
&H5C   -      
&H5D   -      
&H5E   -      
&H5F   -      
&H60   -      
&H61   -      
&H62   -      
&H63   -      
&H64   -      
&H65   -      
&H66   -      
&H67   -      
&H68   -      
&H69   -      
&H6A   -      
&H6B   -      
&H6C   -      
&H6D   -      
&H6E   -      
&H6F   -      
&H70   -      
&H71   -      
&H72   -      
&H73   -      
&H74   -      
&H75   -      
&H76   -      
&H77   -      
&H78   -      
&H79   -      
&H7A   -      
&H7B   -      
&H7C   -      
&H7D   -      
&H7E W Activator, resuscitation Hero# Generic Locator
&H7F   -      

? at Description means its working is still unknown.

- at Description means unused actuator type in DM2 PC version. It may be workable with any meaning or just meaningless.

Legends of W/F

W/F Description
W It must be at wall to activate its feature.
F It must be at floor to activate its feature.
W/F It doesn't mind the distinction that it should be at floor or wall.

Format of 1st word value

Generic

Generally, the 1st word value has next format.

Format ---------XXXXXXX

Legends

Legend Description
XXXXXXX Actuator type

Item

An actuator that accepts an item.

Format TTNNNNNNN???????

Legends

Legend Description
TT Item class
  0 Weapons
  1 Clothes
  2 Misc.
  3 Potions/Creatures/Chests/Scroll
NNNNNNN Item subclass

As an exception, if TTNNNNNNN is 111111111, it represents all items.

Each class of the item has specific value range. It is to represent distinctive item type among various item classes. Look at following table.

The research result is brought by part of DM2_SKSAVE_Converters project.

Class Value range # of
Door - -
Tele - -
Text - -
Actu - -
Mons &H1B0 - &H1DF 48
Weap &H000 - &H07F 128
Clot &H080 - &H0FF 128
Scro &H1FC 1
Poti &H180 - &H1AF 48
Ches &H1E0 - &H1FB 28
Misc &H100 - &H17F 128
11 -  
12 -  
13 -  
Missile -  
Cloud -  

- means no applicable distinctive value.

Map#

Activator, cross map accepts an map number for the Locator.

Format ---MMMMMM???????

Legends

Legend Description
MMMMMM Map number, from 0 to 63.

Numeric

An actuator that accepts numeric value.

Format NNNNNNNNN???????

Legends

Legend Description
NNNNNNNNN Numeric integer, from 0 to 511.

Missile

An actuator that accepts missile type.

Format ---TTTTTT???????

Legends

Legend Description
TTTTTT Missile type.
  &H00 Fireball
  &H02 Lightning Bolt
  &H03 Weaken Nonmaterial Beings
  &H04 Open Door
  &H06 Poison Bolt
  &H07 Poison Cloud
  &H09 Push
  &H0A Pull
  &H0D Dummy

Creature#

An actuator that accepts creature type.

Format --TTTTTTT???????

Legends

Legend Description
TTTTTTT Creature type, from 0 to 127.

Hero#

Activator, resuscitation accepts a hero that is sleeping.

Format --TTTTTTT???????

Legends

Legend Description
TTTTTTT Hero type, from 0 to 127.

Actuator Working

Descriptions per actuator.

Activator, trap floor

Activator will work if Players/Creatures/Any items step into floor or step out from floor.

See also Appendix: Trap floor for working variations.

Activator, item watcher

Activator will work if your show an acceptable item at the wall ornate.

See also Appendix: Item watcher for working variations.

Activator, trap floor

Activator will work if Players step into floor or step out from floor.

See also Appendix: Trap floor for working variations.

Activator, trap floor

Activator will work if an acceptable item step into floor or step out from floor.

See also Appendix: Trap floor for working variations.

Activator, trap floor

Activator will work if a Creature step into floor or step out from floor.

See also Appendix: Trap floor for working variations.

Trap shooter

Shoot a projectile on activation.

Activator, trap floor

Activator will work if Players, that have or have not an acceptable item, step into floor or step out from floor.

This actuator is used to prevent the Tempest from being taken out at the keep.

Trap shooter 2

Shoot two projectiles at the same row on activation.

Creature killer

This actuator is used to remove the lid of void door.

Working mechanism is still unknown.

Item shooter

Activator will throw an acceptable item at the floor on activation.

Activator throws nothing if there is no available one.

The END

The game ends off on activation.

Activator, charged item watcher

Activator will work if your show a charged acceptable item at the wall ornate.

This actuator is used to light the fire place.

Activator, cross map

Activator will send a signal on activation cross the map boundary.

Activator, 2 state wall switch

Activator will work if a human being operate the wall ornate.

Switch has two state: "Turned on" or "Turned off".

See also Appendix: 2 state wall switch for working variations.

Activator, push button wall switch

Activator will work if a human being operate the wall ornate.

Switch will recover to the "Turned off" state after activation.

See also Appendix: Push button wall switch for working variations.

Activator, key hole

Activator will work if players put the key into or get the key from the wall ornate.

Activator, counter

Activator will work if counter has expire after activation.

Expire occurs if count equals to zero.

Activator, tick generator

Activator will work while its Sw state is on and it has valid tick count.

Actuator continues to send a signal per tick count expiration while Sw is on.

Activator, relay 1

Activator relays the signal on activation.

See also Appendix: Relay1 or 3 for working variations.

Activator, arrival & departure

Activator sends a signal on arrival or departure of players.

See also Appendix: arrival & departure for working variations.

Activator, knock sensor (flying item)

Activator will work if an acceptable item knocks the wall.

Item teleporter (flying item)

Activator will teleport the source of activation if an acceptable item knocks the wall.

Switch sign for creature

Actuator will cause to make the Creature tend to operate the switch.

Activator, missile explosion

Activator will work if a Missile explosion occurs at the floor.

Cross scene

This actuator has some meanings.

Activator, alcove item trap

Activator will work if you take or put the acceptable item.

Continuous ornate animator

Activator will continue to animate the ornate image while Sw is on.

Activator, finite activator relay

Activator works on activation until expire.

On activation, it checks if counter is expired or not. if not, it decrements and send a signal.

If Cnt <> 0 Then
    QUEUE_SEND_SIGNAL
    Cnt = Cnt - 1
End If

See also Appendix: finite activator relay for working variations.

Creature generator

Activator will spawn the planned creature on activation.

Shop exhibition

This actuator explicitly tells the shop keeper that merchandices are here.

The shop keeper will ignore the locator target. He just finds a neighboring "TRADING TABLE (SELLS)" and put the goods to sell you.

Activator, work timer

Activator sends signal on activation when it is standby state.

On activation, it checks if internal counter is expired or not, if expired, it generate a internal counter and send a signal.

If Internal_Cnt = 0 Then
    QUEUE_SEND_SIGNAL
    Internal_Cnt = Cnt
End If

The internal counter is automatically decremented on game tick advance.

See also Appendix: work timer for working variations.

Activator, ornate animator

Activator sends signal on activation.

It also animates the ornate image once.

Creature animator

Activator animates the creature, coexisted on same tile, once.

This actuator is used to animate the steam engine, boiler and lightning rod.

See also Appendix: creature animator for working variations.

Item teleporter (placed item)

Activator teleports the acceptable item at the floor to locator target.

It can teleport one or more acceptable items at the floor at once.

This actuator is also used to revive the player from his/her remain.

Item generator

Activator generates one planned item at locator target.

The generated item seems to be always full-charged state.

See also for Appendix: item_generator working variations.

Activator, relay 2

Activator relays the signal on activation.

See also Appendix: Relay2 for working variations.

Shop panel

Actuator will list the merchandices and show one of them.

You have to select the Shop panel for ornate image. Otherwise it displays just selected ornate image and shop keeper exhibits nothing.

Two factors to construct a shop.

Next table shows the known combination.

Creature type Delay value Shop type
MERCHANT 0 Weapons shop in west village.
MERCHANT 1 Armor shop in west village.
MERCHANT 2 Clothes shop in west village.
MERCHANT 3 Convenience goods shop in west village.
BAD MERCHANT 0 Weapons shop in east village.
BAD MERCHANT 1 Armor shop in east village.
BAD MERCHANT 2 Clothes shop in east village.
MAGIC MERCHANT 4 The shop near ancient tomb.

Item recycler

Actuator distributes the items at the floor to shop keeper that can sell it.

See Shop panel for description about two factors.

Ornate step animator

Activator sends signal on activation.

It also steps the ornate image to next frame (looped after last frame).

This actuator is used to simulate the clan key hole (4-states key hole) at castle entrance.

Change creature facing direction

Actuator rotates the creature at the locator target.

This actuator is used to prevent you from taking the clan key piece on the table.

Activator, inverse flag

Actuator inverses the flag. In boolean algebraic consideration, it does XOR (exclusive or) operation to the flag.

There seems to be 128 (from 0 to 127) flags and you specify the index by numeric parameter.

Activator, test flag

Activator tests the flag and decides whether it should send a signal or not.

Activator, relay 3

You can expect equivalent function to Activator, relay 1.

Activator, seal-able push button wall switch

Activator will work if a human being operate the wall ornate.

It can be also disabled and enabled while game play.

This actuator is used to realize seal-able door switch found at home entrance.

Item capture

Actuator captures the acceptable items from locator target tile on activation.

This actuator is used to capture wheel gears at alcove.

Item capture from creature

Actuator captures the acceptable items from creature at locator target on activation.

This actuator is used to capture to collect the material items for composition from magicial jar.

Activator, resuscitation

Actuator makes hero be slept and allow player to revive him/her from their sleep.

It also sends a signal at locator target on hero's revive.

Appendix: Trap floor

Activation.

Options Activation Working
Sw Inv Type
On Off Toggle Link
        Step in  
        Step out  

Working.

Options Activation Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle
On Off Toggle Link
         
         
         

More...

Options Activation Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle
On Off Toggle Link
  Step in    
Step out    
  Step in    
Step out    

 

Appendix: Item watcher

Activation.

Options Activation Working
Sw Inv Type
On Off Toggle Link
            Show the item  

Working.

Options Activation Working
Sw Inv Type
On Off Toggle Link
  -
  Actuator takes item from you.

 

Appendix: Push button wall switch

Activation.

Options Activation Working
Sw Inv Type
On Off Toggle Link
            Push down  

Working.

Options Activation Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle
On Off Toggle Link
         
         
         
         

More...

Options Activation Working
Sw Inv Type
On Off Toggle Link
            -
            Delay +32

 

Appendix: Relay 1 or 3

Activation and Working.

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
                 
       
       

More...

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
       
       
       
      ??  
       
       
       
       

* Activator will do nothing on other convinations.

Appendix: arrival & departure

Activation.

Options Activation Working (Send ... signal)
Sw Inv Type
Arrival Departure Turn on Turn off Toggle
On Off Toggle Link
               
               

Working.

Options Activation Working (Send ... signal)
Sw Inv Type
Arrival Departure Turn on Turn off Toggle
On Off Toggle Link
           
           
           

More...

Options Activation Working (Send ... signal)
Sw Inv Type
Arrival Departure Turn on Turn off Toggle
On Off Toggle Link
       
     
     
     

Appendix: finite activator relay

Activation and working.

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
                   
       
       

* It ignores Sw, Inv and type options. It just relays received signal.

Appendix: work timer

Activation and working.

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
                 

* It always sends Turn on signal.

More...

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
       
       
       
       

More...

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
       
       
       
       

More...

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
       
       
       
       

Appendix: creature animator

Activation and working.

Options Activation (Receive ... signal) Working (... animation)
Sw Inv Type
Turn on Turn off Toggle Start Stop
On Off Toggle Link
                 
     
     

* It ignores Sw, Inv and Type options.

Appendix: relay2

Activation and working.

* It always ignores Sw option.

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
         
       
         
       
         
       

More...

Options Activation (Receive ... signal) Working (Send ... signal)
Sw Inv Type
Turn on Turn off Toggle Turn on Turn off Toggle
On Off Toggle Link
           
       
       

Appendix: item generator

Activation and working:

Options Activation Charge Set
Important
Sw Inv Type
  Max None Random ?
On Off Toggle Link
           
         
           
         
           
         
         
       

* The "?" means that it brings unstable result.

Credits

Sozai images: http://homepage2.nifty.com/yaslink/