* Under construction. Contents are subjected to be changed without especial notify.
There'll be 128 kinds of actuators at maximum.
And there'll have to be 1024 actuators in dungeon at maximum too.
Next table shows all kind of actuators found in DM2 PC version.
Type |
W/F |
Description |
1st word |
2nd word |
3rd word |
&H00 |
|
- |
|
|
|
&H01 |
F |
Activator, trap floor |
- |
||
&H02 |
|
- |
|
|
|
&H03 |
W |
Activator, item watcher |
|||
F |
Activator, trap floor |
- |
|||
&H04 |
F |
Activator, trap floor |
|||
&H05 |
|
- |
|
|
|
&H06 |
|
- |
|
|
|
&H07 |
F |
Activator, trap floor |
|||
&H08 |
W |
Trap shooter |
|||
F |
Activator, trap floor |
||||
&H09 |
|
- |
|
|
|
&H0A |
W |
Trap shooter 2 |
|||
&H0B |
F |
Creature killer |
|||
&H0C |
|
- |
|
|
|
&H0D |
|
- |
|
|
|
&H0E |
W |
Item shooter |
- |
||
&H0F |
|
- |
|
|
|
&H10 |
|
- |
|
|
|
&H11 |
|
- |
|
|
|
&H12 |
W |
The END |
- |
- |
|
&H13 |
|
- |
|
|
|
&H14 |
|
- |
|
|
|
&H15 |
W |
Activator, charged item watcher |
|||
&H16 |
W |
Activator, cross map |
|||
&H17 |
W |
Activator, 2 state wall switch |
- |
||
&H18 |
W |
Activator, push button wall switch |
- |
||
&H19 |
|
- |
|
|
|
&H1A |
W |
Activator, key hole |
- |
||
&H1B |
|
- |
|
|
|
&H1C |
|
- |
|
|
|
&H1D |
W |
Activator, counter |
|||
&H1E |
W |
Activator, tick generator |
|||
&H1F |
|
- |
|
|
|
&H20 |
W/F |
Activator, relay 1 |
- |
||
&H21 |
W |
Activator, arrival & departure |
- |
||
&H22 |
W |
Activator, consumer (flying item) |
|||
&H23 |
W |
Item teleporter (flying item) |
|||
&H24 |
|
- |
|
|
|
&H25 |
|
- |
|
|
|
&H26 |
W |
||||
F |
Activator, missile explosion |
||||
&H27 |
F |
Cross scene |
- |
- |
|
&H28 |
F |
? |
? |
? |
? |
&H29 |
|
- |
|
|
|
&H2A |
W |
Activator, alcove item trap |
|||
&H2B |
|
- |
|
|
|
&H2C |
W/F |
Infinite ornate animator |
- |
||
&H2D |
W |
Activator, finite activator relay |
|||
&H2E |
W |
Creature generator |
|||
&H2F |
|
- |
|
|
|
&H30 |
F |
Shop exhibition |
- |
||
&H31 |
W |
Activator, work timer |
|||
&H32 |
W/F |
Activator, ornate animator |
- |
||
&H33 |
|
- |
|
|
|
&H34 |
|
- |
|
|
|
&H35 |
|
- |
|
|
|
&H36 |
|
- |
|
|
|
&H37 |
|
- |
|
|
|
&H38 |
|
- |
|
|
|
&H39 |
|
- |
|
|
|
&H3A |
F |
Creature animator |
- |
- |
|
&H3B |
W/F |
Item teleporter (placed item) |
|||
&H3C |
W |
Item generator |
|||
&H3D |
W/F |
Activator, relay 2 |
|||
&H3E |
|
- |
|
|
|
&H3F |
W |
Shop panel |
|||
&H40 |
F |
Item recycler |
|||
&H41 |
W |
Ornate step animator |
- |
||
&H42 |
F |
Change creature facing direction |
- |
||
&H43 |
W |
Activator, inverse flag |
|||
&H44 |
W |
Activator, test flag |
|||
&H45 |
W/F |
Activator, relay 3 |
|||
&H46 |
W |
Activator, push button wall switch |
- |
||
&H47 |
W |
Item capture |
|||
&H48 |
|
- |
|
|
|
&H49 |
F |
Item capture from creature |
|||
&H4A |
|
- |
|
|
|
&H4B |
|
- |
|
|
|
&H4C |
|
- |
|
|
|
&H4D |
|
- |
|
|
|
&H4E |
|
- |
|
|
|
&H4F |
|
- |
|
|
|
&H50 |
|
- |
|
|
|
&H51 |
|
- |
|
|
|
&H52 |
|
- |
|
|
|
&H53 |
|
- |
|
|
|
&H54 |
|
- |
|
|
|
&H55 |
|
- |
|
|
|
&H56 |
|
- |
|
|
|
&H57 |
|
- |
|
|
|
&H58 |
|
- |
|
|
|
&H59 |
|
- |
|
|
|
&H5A |
|
- |
|
|
|
&H5B |
|
- |
|
|
|
&H5C |
|
- |
|
|
|
&H5D |
|
- |
|
|
|
&H5E |
|
- |
|
|
|
&H5F |
|
- |
|
|
|
&H60 |
|
- |
|
|
|
&H61 |
|
- |
|
|
|
&H62 |
|
- |
|
|
|
&H63 |
|
- |
|
|
|
&H64 |
|
- |
|
|
|
&H65 |
|
- |
|
|
|
&H66 |
|
- |
|
|
|
&H67 |
|
- |
|
|
|
&H68 |
|
- |
|
|
|
&H69 |
|
- |
|
|
|
&H6A |
|
- |
|
|
|
&H6B |
|
- |
|
|
|
&H6C |
|
- |
|
|
|
&H6D |
|
- |
|
|
|
&H6E |
|
- |
|
|
|
&H6F |
|
- |
|
|
|
&H70 |
|
- |
|
|
|
&H71 |
|
- |
|
|
|
&H72 |
|
- |
|
|
|
&H73 |
|
- |
|
|
|
&H74 |
|
- |
|
|
|
&H75 |
|
- |
|
|
|
&H76 |
|
- |
|
|
|
&H77 |
|
- |
|
|
|
&H78 |
|
- |
|
|
|
&H79 |
|
- |
|
|
|
&H7A |
|
- |
|
|
|
&H7B |
|
- |
|
|
|
&H7C |
|
- |
|
|
|
&H7D |
|
- |
|
|
|
&H7E |
W |
Activator, resuscitation |
|||
&H7F |
|
- |
|
|
|
Table 1 Word value format (item)
|
Description |
Format: |
TTNNNNNNN??????? |
Table 2 Legend (item)
|
Description |
|
TT |
Item type |
|
|
&H0 |
|
&H1 |
||
&H2 |
||
&H3 |
||
NNNNNNN |
Item # |
|
|
|
Table 3 Word value format (missile)
|
Description |
Format: |
---TTTTTT??????? |
Table 4 Legend (missile)
|
Description |
|
TTTTTT |
Missile type |
|
|
&H00 |
Fire |
&H02 |
Volt |
|
&H03 |
Harm non-material |
|
&H04 |
Door open |
|
&H06 |
Poison dirt |
|
&H07 |
Poison fog |
|
&H09 |
Push entity |
|
&H0A |
Pull entity |
|
&H0D |
Dummy |
|
|
|
Table 5 Word value format (map#)
|
Description |
Format: |
---MMMMMM??????? |
Table 6 Legend (map#)
|
Description |
MMMMMM |
Target map# |
|
|
Table 7 Word value format (numeric)
|
Description |
Format: |
NNNNNNNNN??????? |
Table 8 Legend (numeric)
|
Description |
NNNNNNNNN |
Numeric value |
|
|
Table 9 Word value format (creature#)
|
Description |
Format: |
--NNNNNNN??????? |
Table 10 Legend (creature#)
|
Description |
NNNNNNN |
Creature# |
|
|
Table 11 Word value format (hero#)
|
Description |
Format: |
--NNNNNNN??????? |
Table 12 Legend (hero#)
|
Description |
NNNNNNN |
Hero# |
|
|
Table 13 Word value format (generic)
|
Description |
Format: |
OOOO-DDDDBIAAS-- |
Table 14 Legend (generic)
|
Description |
|
OOOO |
Ornate image index |
|
|
0 |
Invisible |
|
1 - 15 |
|
DDDD |
Delay between dispatch and activation |
|
B |
Beep on activation |
|
|
0 |
Off |
|
1 |
On |
I |
Inverse |
|
|
0 |
No |
|
1 |
Yes |
AA |
Action type |
|
|
0 |
Turn on |
|
1 |
Turn off |
|
2 |
Toggle |
|
3 |
Link |
S |
Current switch status |
|
|
0 |
Off |
|
1 |
On |
|
|
|
Table 15 Word value format (locator)
|
Description |
Format: |
XXXXXYYYYYDD---- |
Table 16 Legend (locator)
|
Description |
|
DD |
Direction |
|
|
&H0 |
N |
&H1 |
E |
|
&H2 |
S |
|
&H3 |
W |
|
XXXXX |
X position (Row direction) |
|
YYYYY |
Y position (Column direction) |
|
|
|
|
Table 17 Word value format(strength)
|
Description |
Format: |
----NNNNNNNNNNNN |
Table 18 Legend (strength)
|
Description |
NNNNNNNNNNNN |
Spell strength (from 0 to 4095) |
Not yet.
Some kinds of actuators like “Activator, …” have 4 action types to interact with actuators at locator target.
Action type |
Behavior |
Turn on |
Send “Turn on” signal on activation. |
Turn off |
Send “Turn off” signal on activation. |
Toggle |
Send “Toggle” signal on activation. |
Link |
Send one of “Turn on”/“Turn off” signals on activation. |
As you know, there are only 3 signals.
The purpose and function of trap floor will be what you think.
This kind of actuator has different behavior on flags.
Status of actuator |
When you … |
Actuator behaves … |
||
Switch |
Inverse |
Action type |
||
Off |
Off |
Turn on |
Step in |
Send “Turn on” signal. |
Off |
Off |
Turn off |
Step in |
Send “Turn off” signal. |
Off |
Off |
Toggle |
Step in |
Send “Toggle” signal. |
Off |
Off |
Link |
Step in |
Send “Turn on” signal. |
Step out |
Send “Turn off” signal. |
|||
Off |
On |
Turn on |
Step out |
Send “Turn on” signal. |
Off |
On |
Turn off |
Step out |
Send “Turn off” signal. |
Off |
On |
Toggle |
Step out |
Send “Toggle” signal. |
Off |
On |
Link |
Step in |
Send “Turn off” signal. |
Step out |
Send “Turn on” signal. |
|||
On |
Off |
Turn on |
? |
? |
On |
Off |
Turn off |
? |
? |
On |
Off |
Toggle |
? |
? |
On |
Off |
Link |
? |
? |
On |
On |
Turn on |
? |
? |
On |
On |
Turn off |
? |
? |
On |
On |
Toggle |
? |
? |
On |
On |
Link |
? |
? |
u This actuator accepts “Beep” flag.
u This actuator accepts “Delay” value.
…
This kind of actuator has different behavior on flags.
Status of actuator |
When you … |
Actuator behaves … |
||
Switch |
Inverse |
Action type |
||
- |
Off |
Turn on |
Push in |
Send “Turn on” signal. |
- |
Off |
Turn off |
Push in |
Send “Turn off” signal. |
- |
Off |
Toggle |
Push in |
Send “Toggle” signal. |
- |
Off |
Link |
Push in |
Send “Turn on” signal. |
- |
On |
Turn on |
Push in |
Send “Turn on” signal, after +32 delay ticks. |
- |
On |
Turn off |
Push in |
Send “Turn off” signal, after +32 delay ticks. |
- |
On |
Toggle |
Push in |
Send “Toggle” signal, after +32 delay ticks. |
- |
On |
Link |
Push in |
Send “Turn on” signal, after +32 delay ticks. |
u This actuator accepts “Beep” flag.
u This actuator accepts “Delay” value.
u This actuator extends delay value and has ranging from 0 to 63.
…
This kind of actuator has different behavior on flags.
Status of actuator |
When you … |
Actuator behaves … |
||
Switch |
Inverse |
Action type |
||
On |
Off |
On |
Show the item |
Send “Turn on” signal. |
Off |
Off |
On |
Show the item |
Send “Turn on” signal. |
… |
… |
… |
.. |
… |
u This actuator accepts “Beep” flag.
u This actuator accepts “Delay” value.
…
This kind of actuator has different behavior on flags.
Status of actuator |
When you … |
Actuator behaves … |
||
Switch |
Inverse |
Action type |
||
- |
Off |
Turn on |
Arrive to the map |
Send “Turn on” signal. |
- |
Off |
Turn off |
Arrive to the map |
Send “Turn off” signal. |
- |
Off |
Toggle |
Arrive to the map |
Send “Toggle” signal. |
- |
Off |
Link |
Arrive to the map |
Send “Turn on” signal. |
Depart from the map |
Send “Turn off” signal. |
|||
- |
On |
Turn on |
Depart from the map |
Send “Turn on” signal. |
- |
On |
Turn off |
Depart from the map |
Send “Turn off” signal. |
- |
On |
Toggle |
Depart from the map |
Send “Toggle” signal. |
- |
On |
Link |
Arrive to the map |
Send “Turn off” signal. |
Depart from the map |
Send “Turn on” signal. |
…
This kind of actuator has different behavior on flags.
Status of actuator |
When you send … |
Relay 1 and 3 sends |
||
Switch |
Inverse |
Action type |
||
Off |
- |
- |
“Turn on” signal |
“Turn on” signal |
“Turn off” signal |
“Turn off “ signal |
|||
“Toggle” signal |
“Toggle” signal |
Status of actuator |
When you send … signal |
Relay 1 and 3 sends |
||
Switch |
Inverse |
Action type |
||
On |
Off |
Turn on |
On |
“Turn on” signal |
Off |
Nothing |
|||
Toggle |
Nothing |
|||
On |
On |
Nothing |
||
Off |
“Turn on” signal |
|||
Toggle |
Nothing |
|||
Off |
Turn off |
On |
“Turn off” signal |
|
Off |
Nothing |
|||
Toggle |
Nothing |
|||
On |
On |
Nothing |
||
Off |
Nothing |
|||
Toggle |
Nothing |
|||
Off |
Toggle |
On |
“Toggle” signal |
|
Off |
Nothing |
|||
Toggle |
Nothing |
|||
On |
On |
Nothing |
||
Off |
“Toggle” signal |
|||
Toggle |
Nothing |
|||
Off |
Link |
On |
“Turn off” signal |
|
Off |
Nothing |
|||
Toggle |
Nothing |
|||
On |
On |
Nothing |
||
Off |
“Turn off” signal |
|||
Toggle |
Nothing |