DM2 Actuators

* Under construction. Contents are subjected to be changed without especial notify.

TOC

DM2 Actuators. 1

TOC.. 1

Summary. 2

Format of 1st word value. 6

Item.. 6

Missile. 6

Map#. 6

Numeric. 7

Creature#. 7

Hero#. 7

Format of 2nd word value. 7

Generic. 7

Format of 3rd word value. 8

Locator. 8

Strength. 9

About actuators. 9

Summary. 9

Action type. 9

Trap floor. 9

Summary. 9

Notes. 10

Push button wall switch. 10

Summary. 10

Notes. 11

Item watcher. 11

Notes. 11

Arrival & Departure. 11

Relay 1, 2 or 3. 12

 

Summary

There'll be 128 kinds of actuators at maximum.
And there'll have to be 1024 actuators in dungeon at maximum too.

 

Next table shows all kind of actuators found in DM2 PC version.

 

Type

W/F

Description

1st word

2nd word

3rd word

&H00

 

-

 

 

 

&H01

F

Activator, trap floor

-

Generic

Locator

&H02

 

-

 

 

 

&H03

W

Activator, item watcher

Item

Generic

Locator

F

Activator, trap floor

-

Generic

Locator

&H04

F

Activator, trap floor

Item

Generic

Locator

&H05

 

-

 

 

 

&H06

 

-

 

 

 

&H07

F

Activator, trap floor

Item

Generic

Locator

&H08

W

Trap shooter

Missile

Generic

Strength

F

Activator, trap floor

Item

Generic

Locator

&H09

 

-

 

 

 

&H0A

W

Trap shooter 2

Missile

Generic

Strength

&H0B

F

Creature killer

Numeric

Generic

Locator

&H0C

 

-

 

 

 

&H0D

 

-

 

 

 

&H0E

W

Item shooter

Item

Generic

-

&H0F

 

-

 

 

 

&H10

 

-

 

 

 

&H11

 

-

 

 

 

&H12

W

The END

-

Generic

-

&H13

 

-

 

 

 

&H14

 

-

 

 

 

&H15

W

Activator, charged item watcher

Item

Generic

Locator

&H16

W

Activator, cross map

Map#

Generic

Locator

&H17

W

Activator, 2 state wall switch

-

Generic

Locator

&H18

W

Activator, push button wall switch

-

Generic

Locator

&H19

 

-

 

 

 

&H1A

W

Activator, key hole

-

Generic

Locator

&H1B

 

-

 

 

 

&H1C

 

-

 

 

 

&H1D

W

Activator, counter

Numeric

Generic

Locator

&H1E

W

Activator, tick generator

Numeric

Generic

Locator

&H1F

 

-

 

 

 

&H20

W/F

Activator, relay 1

-

Generic

Locator

&H21

W

Activator, arrival & departure

-

Generic

Locator

&H22

W

Activator, consumer (flying item)

Item

Generic

Locator

&H23

W

Item teleporter (flying item)

Item

Generic

Locator

&H24

 

-

 

 

 

&H25

 

-

 

 

 

&H26

W

Switch sign for creature

Creature#

Generic

Locator

F

Activator, missile explosion

Missile

Generic

Locator

&H27

F

Cross scene

-

Generic

-

&H28

F

?

?

?

?

&H29

 

-

 

 

 

&H2A

W

Activator, alcove item trap

Item

Generic

Locator

&H2B

 

-

 

 

 

&H2C

W/F

Infinite ornate animator

-

Generic

Locator

&H2D

W

Activator, finite activator relay

Numeric

Generic

Locator

&H2E

W

Creature generator

Creature#

Generic

Locator

&H2F

 

-

 

 

 

&H30

F

Shop exhibition

-

Generic

Locator

&H31

W

Activator, work timer

Numeric

Generic

Locator

&H32

W/F

Activator, ornate animator

-

Generic

Locator

&H33

 

-

 

 

 

&H34

 

-

 

 

 

&H35

 

-

 

 

 

&H36

 

-

 

 

 

&H37

 

-

 

 

 

&H38

 

-

 

 

 

&H39

 

-

 

 

 

&H3A

F

Creature animator

-

Generic

-

&H3B

W/F

Item teleporter (placed item)

Item

Generic

Locator

&H3C

W

Item generator

Item

Generic

Locator

&H3D

W/F

Activator, relay 2

Numeric

Generic

Locator

&H3E

 

-

 

 

 

&H3F

W

Shop panel

Creature#

Generic

Locator

&H40

F

Item recycler

Creature#

Generic

Locator

&H41

W

Ornate step animator

-

Generic

Locator

&H42

F

Change creature facing direction

-

Generic

Locator

&H43

W

Activator, inverse flag

Numeric

Generic

Locator

&H44

W

Activator, test flag

Numeric

Generic

Locator

&H45

W/F

Activator, relay 3

Numeric

Generic

Locator

&H46

W

Activator, push button wall switch

-

Generic

Locator

&H47

W

Item capture

Item

Generic

Locator

&H48

 

-

 

 

 

&H49

F

Item capture from creature

Item

Generic

Locator

&H4A

 

-

 

 

 

&H4B

 

-

 

 

 

&H4C

 

-

 

 

 

&H4D

 

-

 

 

 

&H4E

 

-

 

 

 

&H4F

 

-

 

 

 

&H50

 

-

 

 

 

&H51

 

-

 

 

 

&H52

 

-

 

 

 

&H53

 

-

 

 

 

&H54

 

-

 

 

 

&H55

 

-

 

 

 

&H56

 

-

 

 

 

&H57

 

-

 

 

 

&H58

 

-

 

 

 

&H59

 

-

 

 

 

&H5A

 

-

 

 

 

&H5B

 

-

 

 

 

&H5C

 

-

 

 

 

&H5D

 

-

 

 

 

&H5E

 

-

 

 

 

&H5F

 

-

 

 

 

&H60

 

-

 

 

 

&H61

 

-

 

 

 

&H62

 

-

 

 

 

&H63

 

-

 

 

 

&H64

 

-

 

 

 

&H65

 

-

 

 

 

&H66

 

-

 

 

 

&H67

 

-

 

 

 

&H68

 

-

 

 

 

&H69

 

-

 

 

 

&H6A

 

-

 

 

 

&H6B

 

-

 

 

 

&H6C

 

-

 

 

 

&H6D

 

-

 

 

 

&H6E

 

-

 

 

 

&H6F

 

-

 

 

 

&H70

 

-

 

 

 

&H71

 

-

 

 

 

&H72

 

-

 

 

 

&H73

 

-

 

 

 

&H74

 

-

 

 

 

&H75

 

-

 

 

 

&H76

 

-

 

 

 

&H77

 

-

 

 

 

&H78

 

-

 

 

 

&H79

 

-

 

 

 

&H7A

 

-

 

 

 

&H7B

 

-

 

 

 

&H7C

 

-

 

 

 

&H7D

 

-

 

 

 

&H7E

W

Activator, resuscitation

Hero#

Generic

Locator

&H7F

 

-

 

 

 

 

Format of 1st word value

Item

Table 1 Word value format (item)

 

Description

Format:

TTNNNNNNN???????

Table 2 Legend (item)

 

Description

TT

Item type

 

&H0

Weapons

&H1

Clothes

&H2

Misc.

&H3

Potions

NNNNNNN

Item #

 

 

Missile

Table 3 Word value format (missile)

 

Description

Format:

---TTTTTT???????

Table 4 Legend (missile)

 

Description

TTTTTT

Missile type

 

&H00

Fire

&H02

Volt

&H03

Harm non-material

&H04

Door open

&H06

Poison dirt

&H07

Poison fog

&H09

Push entity

&H0A

Pull entity

&H0D

Dummy

 

 

Map#

Table 5 Word value format (map#)

 

Description

Format:

---MMMMMM???????

Table 6 Legend (map#)

 

Description

MMMMMM

Target map#

 

 

Numeric

Table 7 Word value format (numeric)

 

Description

Format:

NNNNNNNNN???????

Table 8 Legend (numeric)

 

Description

NNNNNNNNN

Numeric value

 

 

Creature#

Table 9 Word value format (creature#)

 

Description

Format:

--NNNNNNN???????

Table 10 Legend (creature#)

 

Description

NNNNNNN

Creature#

 

 

Hero#

Table 11 Word value format (hero#)

 

Description

Format:

--NNNNNNN???????

Table 12 Legend (hero#)

 

Description

NNNNNNN

Hero#

 

 

Format of 2nd word value

Generic

Table 13 Word value format (generic)

 

Description

Format:

OOOO-DDDDBIAAS--

Table 14 Legend (generic)

 

Description

OOOO

Ornate image index

 

0

Invisible

 

1 - 15

 

DDDD

Delay between dispatch and activation

B

Beep on activation

 

0

Off

 

1

On

I

Inverse

 

0

No

 

1

Yes

AA

Action type

 

0

Turn on

 

1

Turn off

 

2

Toggle

 

3

Link

S

Current switch status

 

0

Off

 

1

On

 

 

 

Format of 3rd word value

Locator

Table 15 Word value format (locator)

 

Description

Format:

XXXXXYYYYYDD----

Table 16 Legend (locator)

 

Description

DD

Direction

 

&H0

N

&H1

E

&H2

S

&H3

W

XXXXX

X position (Row direction)

YYYYY

Y position (Column direction)

 

 

 

Strength

Table 17 Word value format(strength)

 

Description

Format:

----NNNNNNNNNNNN

Table 18 Legend (strength)

 

Description

NNNNNNNNNNNN

Spell strength (from 0 to 4095)

 

About actuators

Summary

Not yet.

Action type

Some kinds of actuators like “Activator, …” have 4 action types to interact with actuators at locator target.

Action type

Behavior

Turn on

Send “Turn on” signal on activation.

Turn off

Send “Turn off” signal on activation.

Toggle

Send “Toggle” signal on activation.

Link

Send one of “Turn on”/“Turn off” signals on activation.

As you know, there are only 3 signals.

Trap floor

Summary

The purpose and function of trap floor will be what you think.

This kind of actuator has different behavior on flags.

Status of actuator

When you …

Actuator behaves …

Switch

Inverse

Action type

Off

Off

Turn on

Step in

Send “Turn on” signal.

Off

Off

Turn off

Step in

Send “Turn off” signal.

Off

Off

Toggle

Step in

Send “Toggle” signal.

Off

Off

Link

Step in

Send “Turn on” signal.

Step out

Send “Turn off” signal.

Off

On

Turn on

Step out

Send “Turn on” signal.

Off

On

Turn off

Step out

Send “Turn off” signal.

Off

On

Toggle

Step out

Send “Toggle” signal.

Off

On

Link

Step in

Send “Turn off” signal.

Step out

Send “Turn on” signal.

On

Off

Turn on

?

?

On

Off

Turn off

?

?

On

Off

Toggle

?

?

On

Off

Link

?

?

On

On

Turn on

?

?

On

On

Turn off

?

?

On

On

Toggle

?

?

On

On

Link

?

?

Notes

u     This actuator accepts “Beep” flag.

u     This actuator accepts “Delay” value.

 

Push button wall switch

Summary

This kind of actuator has different behavior on flags.

Status of actuator

When you …

Actuator behaves …

Switch

Inverse

Action type

-

Off

Turn on

Push in

Send “Turn on” signal.

-

Off

Turn off

Push in

Send “Turn off” signal.

-

Off

Toggle

Push in

Send “Toggle” signal.

-

Off

Link

Push in

Send “Turn on” signal.

-

On

Turn on

Push in

Send “Turn on” signal, after +32 delay ticks.

-

On

Turn off

Push in

Send “Turn off” signal, after +32 delay ticks.

-

On

Toggle

Push in

Send “Toggle” signal, after +32 delay ticks.

-

On

Link

Push in

Send “Turn on” signal, after +32 delay ticks.

Notes

u     This actuator accepts “Beep” flag.

u     This actuator accepts “Delay” value.

u     This actuator extends delay value and has ranging from 0 to 63.

Item watcher

This kind of actuator has different behavior on flags.

Status of actuator

When you …

Actuator behaves …

Switch

Inverse

Action type

On

Off

On

Show the item

Send “Turn on” signal.

Off

Off

On

Show the item

Send “Turn on” signal.
Actuator immediately takes the item from you and places it at the actuator’s tile.

..

Notes

u     This actuator accepts “Beep” flag.

u     This actuator accepts “Delay” value.

 

Arrival & Departure

This kind of actuator has different behavior on flags.

Status of actuator

When you …

Actuator behaves …

Switch

Inverse

Action type

-

Off

Turn on

Arrive to the map

Send “Turn on” signal.

-

Off

Turn off

Arrive to the map

Send “Turn off” signal.

-

Off

Toggle

Arrive to the map

Send “Toggle” signal.

-

Off

Link

Arrive to the map

Send “Turn on” signal.

Depart from the map

Send “Turn off” signal.

-

On

Turn on

Depart from the map

Send “Turn on” signal.

-

On

Turn off

Depart from the map

Send “Turn off” signal.

-

On

Toggle

Depart from the map

Send “Toggle” signal.

-

On

Link

Arrive to the map

Send “Turn off” signal.

Depart from the map

Send “Turn on” signal.

 

Relay 1, 2 or 3

This kind of actuator has different behavior on flags.

 

Status of actuator

When you send …

Relay 1 and 3 sends

Switch

Inverse

Action type

Off

-

-

“Turn on” signal

“Turn on” signal

“Turn off” signal

“Turn off “ signal

“Toggle” signal

“Toggle” signal

 

Status of actuator

When you send … signal

Relay 1 and 3 sends

Switch

Inverse

Action type

On

Off

Turn on

On

“Turn on” signal

Off

Nothing

Toggle

Nothing

On

On

Nothing

Off

“Turn on” signal

Toggle

Nothing

Off

Turn off

On

“Turn off” signal

Off

Nothing

Toggle

Nothing

On

On

Nothing

Off

Nothing

Toggle

Nothing

Off

Toggle

On

“Toggle” signal

Off

Nothing

Toggle

Nothing

On

On

Nothing

Off

“Toggle” signal

Toggle

Nothing

Off

Link

On

“Turn off” signal

Off

Nothing

Toggle

Nothing

On

On

Nothing

Off

“Turn off” signal

Toggle

Nothing