ObjDMv1

Contents is too old to maintain. Stay FYI purpose.

Concept

An online experimental having DungeonMaster UI.

Implemented as a Win32 software with USER32/GDI/DirectPlay.

To accomplish to play as a player with client software. Have to connect to a server software with DirectPlay technology.

UI and graphic images should be from DM snes version.

Already limitation exists because of an experimental project.

Ideas posted at forum

* These posts are collected from generic discussion. It is not specific for ObjDMv1.

Screenshots

2005-01-06:

Client and Server coexist on 1 PC (Using DirectPlay protocol).

Capable to ...

Development

2005-01-05:

The plan published.

2005-01-06:

Basic part goes well. Ver 0.1.0 published.

2004-01-14:

Again, I started to hack the SNES DM with zsnes.

In this time, it is to extract item images and ornate image position in the screen. It is important of me to possess their info because I wanna COPY viewport displaying info (ornate image in floor/wall, health/stamina/mana gauge, inventory window and image positions in the screen) from DM SNES by hacking running RAM thru modified zsnes emulation code.

2005-09-28:

I read the multiplayer DM thread at the forum. Then I have updated "Ideas posted at forum" section.

Next version i'll steal UI from DM II.

SNES version's UI may be low of demand for customization. Its spec (dimensional/resolution issue) is incompatible with CSBwin/original DM and others.

And rain has decoded ornate spec and other useful spec. rain also make it visible by his tool ADGE.

This is great step to advance MOD community. I will steal technical part.

...